To anyone that has ever dreamt of a castle in the sky.
I’m pretty excited about playing through Oddworld: New ‘n’ Tasty.
As a kid, I adored Abe’s Oddysee and spent a lot of time drawing characters from that world, so it’s only fitting that I’d illustrate a Slig to celebrate New ‘n’ Tasty’s release.
By Alex Griendling / Blog / Twitter
Oddworld meets pixel art!
A reminder of Silent Hill 2’s awesome camera direction. This was the single most memorable moment in the game for me. The way Pyramid Head hides in plain sight is terrifying.
I recall walking down the corridor with this backward-facing camera view, twisting and turning around 90 degree bends, Maria following close behind. Eventually I realised that he was following us, but the real terror came from my uncertainty of just how long he had been there without me realising.
Silent Hills ‘P.T.’ evoked a similar fear, this time derived from the first person perspective. When I looked online I saw images of several places where a nightmarish figure had been watching me from outside a window or up on a balcony, and I never even noticed it. How long was it watching me? How many times did I walk right past it?
This terrifying prospect instils a dread that spills beyond the safe boundaries of the game.
Oddworld: New ‘n’ Tasty ~ Alf’s Escape
A small subset of us at Just Add Water were given free rein to make a brand new level for New ‘n’ Tasty. This is what we made.
It’s an all-new section of RuptureFarms, designed to provide a hardcore challenge for those who enjoyed the original Abe’s Oddysee’s brutal difficulty!
In Alf’s Escape, you must rescue Alf (the fez-donning, tea-loving Mudokon first seen in Abe’s Exoddus) from certain salami.
More information here.
About dioramas, there was a certain cute feature in the first Naruto Ultimate Ninja Storm fighting game. In the game, there was a store which you could buy objects like character trophies a la Smash Bros, music, arenas and cinematics for every character's ultimate move. Now, the thing is, if you collected certain components, it unlocked a diorama (either instantly or to buy, I can't remember) that used those components to imitate a part from the anime storyline (continue in next ask)
This isn’t exactly what I had in mind, but I think it’s actually a cool narrative tool so thanks for sharing it!
I have a fascination with environments and the dinky geometric/structural aspects of dioramas. I like how they can fit so many details into such a compact little space. (I find it weird that I like this because usually I’m a big proponent of minimalism. Perhaps it’s the fact that there are still very clear boundaries to the scene so it’s still neat and tidy.)
The Naruto example seems to steer away from the ‘detailed scene’ idea (the environments are actually pretty sparse) and focuses on the character drama instead. Interesting example though, thank you!
I’m gradually being drawn into a fascination with dioramas and miniature scenes. I love the idea of this tiny segmented chunk of a world, everything neatly contained within a little box.
So I’ve started experimenting with small terrariums. If it goes well I’m going to expand into larger ones and maybe combine them with diorama elements.
I’d love to make something digital in this vein too. I posted about Captain Toad: Treasure Tracker last month, and I still want to explore this avenue of game design and create some cool little worlds.
Does anyone have any useful stuff to share, regarding terrariums, dioramas or diorama-like video games?