New Statesman just posted this awesome piece in defence of Anita Sarkeesian’s work with Tropes vs Women in Video Games.
Here’s my favourite part, but the whole thing is well worth a read/share:
There’s a common trope of framing Sarkeesian’s work as “cherry-picked”, as she takes isolated examples from many games and presents them as a stream of misogyny in order to create the illusion that all of these games are entirely misogynist, the entire way through. That’s a fundamental misunderstanding of what it is Sarkeesian is doing with TvsWVG, and what cultural criticism in general is. These are tropes - they’re fragments of a whole. By definition they don’t make up the entirety of a work of art by themselves, but are instead definable cultural touchstones which artists, writers, developers etc, can use when creating a fictional reality.
In other words, Anita Sarkeesian only presents sections of games as sexist because she’s only talking about the sexist bits of games, and how, of the tropes developers choose to put in their games when designing for female characters, they frequently fall back on sexist ones. Seriously, she couldn’t be clearer about this - in the introduction to the very first video she says:
"This series will include critical analysis of many beloved games and characters, but remember that it is both possible (and even necessary) to simultaneously enjoy media while also being critical of its more problematic or pernicious aspects."
To anyone that has ever dreamt of a castle in the sky.
I’m pretty excited about playing through Oddworld: New ‘n’ Tasty.
As a kid, I adored Abe’s Oddysee and spent a lot of time drawing characters from that world, so it’s only fitting that I’d illustrate a Slig to celebrate New ‘n’ Tasty’s release.
By Alex Griendling / Blog / Twitter
Oddworld meets pixel art!